Changing the 2D Viewport Editor to Object Mode in the default Screen arrangement reveals a
small orange dot at the center of the Editor. This is the Object Origin for the center of the
Canvas. The center of the Canvas in the default view is the center of the 3D Space being
worked.
Note: In the default Scene the Canvas is named Stroke in the Outliner Editor.
Figure 7.5
Object Origin
By rotating the view in the 2D Viewport Editor you will see the Object Origin at the center of the
3D Space. If you refer back to Chapter 6 – Figure 6.13 you will see that each Layer is depicted as
having its own Object Origin. This is not the case. The Object Origin is the center of the Canvas.
To understand the concept of the Object Origin as a Stroke positioning reference point, consider
the following.
7.4 Origin: Stroke Placement:
With the 2D Viewport Editor in Object Mode showing the Object Origin at the center of the view,
place the Mouse Cursor adjacent to the Object Origin and press the G Key (grab or move).
Pressing the G Key puts you in Grab Mode. Moving the Mouse will see the Object Origin
reposition. Click LMB to set the Object Origin in the new location (Figure 7.6).
Mouse Cursor – Grab Mode
Object Origin
Repositioned
Canvas
Canvas Repositioned
Figure 7.6
In performing this action you are repositioning the Canvas. Any Strokes drawn in the Canvas will
be repositioned in the Viewport relative to the Camera View.
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